I said I think something in the low 60 would be a good balance, but I wouldn't be shocked if for most teams that perfect "balance" ended up in the 70s percent passing. And of course the two have to work for a living as well. The game shows them in their shared apartment which means that everyday routines are focused as well including cooking watching TV and cleaning are as important as talks and a cuddle. Until it obviously starts harming your efficiency. Singles - Flirt up your Life is the simulation of the exciting relationship between Mike and Linda. I kind of want an NFL team to do something similar with the pass% in game neutral situations. And so on and so forth until you reach a point where it's obviously hindering your efficiency. A while ago Kevin Pelton was asked about the NBA what is the optimal number of 3s your team should be taking and he pretty much said - whatever you took last year - raise it by 5%. I really don't know what is optimal in those situations and again it will depend on opponent and personnel groupings, but overall if I had to guess a good balance is about 60-62% pass, 38-40% run. What they call "game neutral situations" is what we really should be talking about when considering "balance". And every week the game will give you different game scripts, different situations, and every week that % might be wildly different. What you should be doing is what maximizes your chance of winning a game, no matter if it means throwing 80% of the time or running 80% of the time. Singles by German development team Rotobee, lets players control the lives of Linda and Mike, two very different people, apartment sharing in a busy European city.How they interact and get on is totally up to the player.
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